The 2.4.2 Patch notes have been released. Here are some comments on individual items on the list:
Scare Beast (Hunter): The range on this spell has been increased to 30 yards and it is now instant cast.
This is going to make fighting Druids and Hunters in arena much more fun. I am really looking forward to this buff. They have been buffing Hunter's an awful lot recently.
Seal of the Crusader (Paladin): This ability now increases the damage dealt by Crusader Strike by 40%.
Crusader Strike (Paladin, Retribution) will now properly receive a damage increase from Seal of The Crusader.
Our most consistent #1 dpser is a Retribution Paladin (Hi, Aeth!). This buff, and bug fix should increase his dps even more. I like the fact that RetPallies are being given alot of attention in the last two patches. It shows that Blizzard wants to give Paladins a solid dps ability, which was lacking before.
All 23-hour profession cooldowns are now 20-hour cooldowns.
All 4-day cooldowns are now 3 days, 20 hours.
Yay! When they lowered the 24-hour to 23-hour, we all went "wtf?" This should have been what they did originally. I understand that they don't want people to transmute all the time, but 24 hours is alot of time. 4 days is too much as well, and 3 days, 20 hours is not much better. 2 days is more fair in my opinion, but this is a good step forward.
Removed the cooldown from Void Shatter.
The cooldown on Void Shatter, was stupid from the start. None of the other Enchanting crystal breakers had them. I can see how Blizzard may have wanted to not have a flood early on, but once this is added I am going to break 40+ Void Crystals. How is it not going to flood the market?
There are a number of other changes, but these are the most important to me. Did you find something in the patch notes that you liked or didn't like? Share it in the comments.